Media Studies - TV
Resists


Media Language Page 7
EDUQUAS

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  • Pandemic
  • The dead return/rise
  • The dead move in hordes
  • Judgement Day
  • Zombie attacks
  • Flesh eating
  • Destruction of society
  • Collapse of law and order
  • Meeting of survivors
  • Holed up and besieged
  • Whittling down of group, one by one
  • Military/police intervention
  • Difficult decisions – killing loved ones for the good of the many
  • Bloody fightback – shoot’em up
  • Climactic battle
  • Power and resources go down
  • The ‘return’ from the dead as Todorovian disruption
  • Quest based narrative – for survival
  • Narrative positioning with hero on a quest
  • Binary oppositions of living v dead, past v present, outsider v community
  • Faust storylines – making the wrong moral choice because of emotional attachment
  • Orpheus narrative archetype – deals with loss
  • Denouement – alternative scenarios
  • Flashbacks to previous existence
  • Narrative closure – offers Todorovian resolution for audiences
  • Restriction/derestriction of narrative
  • Enigma codes throughout
  • Disparate characters attempt to work together
  • Screaming victim(s)
  • Eerie child (exceptional powers)
  • Arrogant gung-ho type – often meets a sticky end
  • Archetypal warrior
  • Hero/protector
  • Disposable sidekick
  • The disrupted family unit
  • The character who can’t let go
  • New ‘family’ community created
  • Ripped clothing
  • Blank stares
  • Grasping hands
  • Blood and gore
  • Decaying flesh
  • Police/government notices/warnings
  • Inarticulate grunts
  • Body parts
  • Weaponry
  • Pallor
  • Blood
  • Mist/darkness
  • The Mall or community hub
  • Abandoned buildings/streets
  • Community setting
  • Enclosed spaces and closed frames
  • Isolated settings close to nature
  • Existential themes – nature of human condition
  • Survival of the fittest
  • Sacrifice
  • Mortality and human
  • Man over-reaching – playing God by bringing back a life
  • Notions of order/chaos within society
  • Isolation v community
  • Allegorical – reflects anxieties of the time
  • Impact of violence on humanity
  • Humans as the real monsters
  • Social and ideological messages
  • Human resilience questioned
  • Themes of control
  • Fate
  • Disillusionment
  • Music soundtrack
  • Low key, often chiaroscuro lighting – OR Bright, high key glare
  • Hard focus
  • Closed frames
  • Gritty (dependent on production values and budget)
  • Tracking shots
  • Desaturated colour palette
  • Red accents connoting danger and bloodshed

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