In 2014, the consumer (Package and digital download contents)
market was worth 21.6 billion dollars (down 8.9% from the previous year), the third straight year of negative growth. This was due to
(1) a limited supply of major titles despite the steadily increasing switchover to current game consoles
(2) the declining average unit price of software.
However, in line with network infrastructure developments and the establishment of the online premium model, the digital download market, involving the download of full games, add-on content and past archive titles, is clearly growing, providing a degree support to the slumping market, which expanded globally to 8.7 billion dollars (up 17.6% compared to the previous year) (from
http://www.capcom.co.jp/ir/english/business/market.html).